![]() ![]() Use this algorithm on pretty much any input, and it will sound good. Wow and flutter modulation, subtle tape saturation. A relatively “dimensionless” reverb algorithm, that adds depth to your sound. ![]() Chaotic Chamber. Smooth and chaotic at the same time.Lush and warm, with subtle wow and flutter chorusing that adds depth without making your reverb seasick. Chaotic Hall. A chaotic take on the Concert Hall algorithm, with modulation and saturation artifacts inspired by classic tape echoes.Lush chorusing modulation on tap, for your shoegazing needs. Use Size to control the duration of the reverb, and Attack to smoothly interpolate between a truncated reverb, a “flat” gated decay, and huge reverse reverbs. ![]() Nonlin. Gated, reverse, and nonlinear reverbs are all on tap here.A good “jack of all trades” reverb algorithm. Randomized delay modulation, similar to Random Space, but with a much tighter initial attack and smoother decay. A random room/hall algorithm, with transparent decays that can be adjusted from tiny to huge. Useful for emulating the Room/Hall algorithms of late 1980s hardware, as well as getting clear reverberation with low amounts of coloration. A smooth and transparent room reverb, in the Smooth Plate style. Crank up the Size parameter, and float off into space! The most transparent and naturalistic reverb in V alhalla VintageVerb. Lush chorusing, with none of the metal found in Dirty Plate. Smooth decay at all settings, from short to near-eternal. Drums come alive when sent through Dirty Plate. High echo density, wide stereo image, and just the right amount of metallic sheen. Dirty Plate. All the warm and gritty artifacts of Dirty Hall, applied to an old-school digital plate algorithm.Plug in your analog synth and send yourself into retro sci-fi heaven. Lusher and denser than the Concert Hall algorithm, with loads of warmth and grit on tap, for a roughly hewn beauty. Dirty Hall. A fresh look at the Concert Hall algorithm, with the goal being to emulate the strange fixed point and convertor artifacts of early 80s reverb hardware.Sanctuary incorporates the bit reduction and floating-point gain control used in the A/D and D/A convertors of the early digital hardware. Discrete early reflections, a dense late reverb that rapidly builds in echo density, lush detuned modulation. Sanctuary. Inspired by a classic German digital reverberator from the 1970s.Useful for adding “air” to drums, vocals, and any place where a reverb should be felt but not heard. Ambience. Combines time varying randomized early reflections with a full-featured reverb tail, with the balance between early and late reverb controlled by the Attack knob.Chorus Space. Same as Random Space, but with the delay randomization replaced with lush chorused modulation.The modulation uses internal delay randomization, to reduce metallic artifacts without the pitch change that can occur in the algorithms with chorused modulation. Random Space. This generates DEEP and WIDE reverbs, with a slow attack, and more diffusion than the late 1980s algorithms that inspired it.Highly diffuse, high echo density, less coloration than Plate/Room algorithms, chorused modulation. Chamber. A transparent and dense algorithm.Medium diffusion/early echo density, somewhat darker sound, chorused modulation. Room. Emulates the sound of early 1980s room algorithms.Highly diffuse, bright initial sound, high echo density, lush chorused modulation. Plate. Inspired by early 1980s plate algorithms.Bright Hall. Similar to the Concert Hall algorithm, but with a brighter initial sound, and deeper and lusher modulation.Huge spatial image, echo density that can be adjusted from very sparse to very dense, and lush chorusing modulation. Concert Hall. Based on the hall algorithms of the late 1970s and early 1980s.ValhallaVintageVerb is a postmodern reverb plugin, inspired by the classic hardware digital reverbs of the 1970s and 1980s. Valhalla DSP Valhalla VintageVerb 2.0.2 WIN & MacOSX ![]()
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